Product Roadmap
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AboutFaceTM - Learn to recognize non-verbal expressions of emotion and to ‘read the room’– meeting Users and Families wherever they are – home, clinic, or school.
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User sets up AboutFace account for themselves and family. User begin facial/emotion recognition & empathy training at home & on the go.
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SocialQ built AboutFace for direct-to-consumer, autism clinics & practice groups, behavioral health centers, classrooms, special education departments, school districts.
Available Now - PC & Smartphone
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KindridAR –AI+AR Smart Glasses deliver an immersive Virtual HUD and fun Training and Gameplay experiences, including empathy/ improv-inducing gameplay for Neurodiverse.
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KindridAR builds on AboutFace's focus on ASD and bring AR-Social Gaming to ASD clinics and specialty practices.
Training is extended to Real-world and Social Contextualization of others' behaviors.
Co-development Partner Announcement coming soon!
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KindridAR expands the AboutFace user ecosystem to a Sandbox for AR development. Tech Partners' parallel development (Meta, Apple) of AI SmartGlasses and AR Visualization Platforms open further D2C opportunities.
June 2026
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Designed to attract the early majority of Main Street markets. Projects include medicine & nursing, travel, dating, social interactions and B2B business & sales execution strategy.
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Code name ASIA: Ambient Social Interaction Assistant
ASIA: Smart Glasses deliver user-friendly, AR-based social cues personalized for each User. Agentic AI anticipates need for intervention.
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Code name AMIA: Ambient Medical Interaction Assistant
AMIA: Record Patient Behaviors and Non-Verbal Information. Ambient Scribe – now with Computer Vision…!
Coming in 2027